Stabilize the opening, then fix the wave that ends the run
Story is confirmed as a core Anime Origins mode. Build around an affordable early carry, both target types, economy, area damage and tougher single targets. The exact stages, rewards and enemy stats are not listed because they were not directly confirmed for the current version.
A Story-specific team checklist covers early carry, economy, ground and air targeting, AoE, boss damage and upgrade order, then opens the Story-mode Team Builder without making stage-specific reward claims.
At-a-glance checklist
- Choose Story in the Team Builder: Enter the units you own and mark only their visible target and role information. Story weights targeting, area damage and depth strongly.
- Plan the first placement: Use a unit you can afford early and place where it can cover useful path length. Mark it as an early carry only when your own runs support that judgment.
- Add economy without losing the lane: Time economy placement so early enemies remain controlled. If the opening fails, delay economy or adjust the first upgrade rather than assuming you need a rarer unit.
- Record the failure wave: Note whether a leak came from air, grouped enemies, a tougher target or slow upgrade timing. Change the slot that matches that failure.
- Repeat with one controlled change: Keep the stage and basic placement comparable. A single change reveals more than rebuilding the entire lineup after every loss.