AnimeOrigins
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Source-labelled trait database

Anime Origins Traits

Compare 10 Anime Origins traits by tier, effects, reported rate, pity evidence, role fit and recommended units, then calculate reroll risk.

10 tracked traitsRates are community reportedChecked August 24, 2026
Quick answer

Match the trait to the unit’s actual job

Immortal is the premium general target, Overseer adds broad damage value, Rupture favors crit users, and Ascendant specializes in bosses. Farm and support units need different choices: Hustler fits income, while Stride or Nimble can improve effect frequency.

Trait comparison

Effects, rates, pity and role fit

Conflicting effects or counters stay marked. Unknown values are written as Unknown rather than converted to zero.

Tier / traitReported effectsTarget rateReported pityBest forSuggested unitsEvidence
SImmortalSecret
  • • Reported +200% Damage
  • • Reported -15% Cooldown
  • • Reported +20% Range
  • • Reported +25% Income
  • • Placement limit 1

The exact proc behavior and pity implementation remain community-reported.

0.1%Community reported1300A 1,300 target is reported by current guides but has not been verified in game by this site.Carry / BossMadaro (Edo Tensei)Cursed Lover (Pure Love)Valcrad (Unleashed)Cross-checkedStale checkCalculate this rate →
SOverseerMythic
  • • Reported +20% Damage
  • • Reported -5% Cooldown
  • • Reported +10% Range
  • • Reported +30% bonus True Damage

The displayed target rate multiplies a reported 4.05% Mythic rate by a reported 4.1% pool share.

0.16605%Community reported900A 900 target is reported; this site has not verified the counter in game.Carry / BossMadaro (Edo Tensei)Cursed Lover (Pure Love)Starku (Primordial)Cross-checkedStale checkCalculate this rate →
SRuptureMythic
  • • Reported +30% Crit Chance
  • • Reported +35% Crit Damage

One community table reports an additional Range line, so the exact effect remains source-dependent.

0.50625%Community reported550A 550 target is repeated by current guides but is not editor-verified.Carry / BossValcrad (Unleashed)Igritto (Commander)Vegita (Super)Conflicting reportsStale checkCalculate this rate →
SDecayMythic
  • • Reported +40% damage over time
  • • Reported -10% Cooldown
  • • Reported Range bonus

Current sources also disagree on the exact Range bonus; check the live trait panel.

0.66825%Community reported425 / 525Current sources disagree between 425 and 525, so no single pity value is used.Carry / AoE / BossGyutari (Upper Moon)Sosuke (Eternal)Conflicting reportsStale checkCalculate this rate →
SAscendantMythic
  • • Reported +35% Boss Damage
  • • Reported +10% Damage
  • • Reported +10% Range

Treat the rate and pity as community-reported until the current in-game index is captured.

0.7695%Community reported325 / 425Current sources disagree between 325 and 425, so no single pity value is used.Boss / CarryZeldo (Piety)Itsugo (Dangai)Goki (Super 3)Conflicting reportsStale checkCalculate this rate →
AHustlerMythic
  • • Reported +15% Range
  • • Reported +30% Income

A specialist economy roll; the target rate is derived from reported rarity and pool rates.

0.891%Community reportedUnknownNo trait-specific pity counter is consistently reported.FarmBluma (Data Analyst)Cross-checkedStale checkCalculate this rate →
AStrideMythic
  • • Reported -10% Damage
  • • Reported -10% Cooldown
  • • Reported +5% Range
  • • Tempo adds further Cooldown and Range

Sources disagree on the maximum Tempo Cooldown, so the live panel remains authoritative.

0.58725%Community reported475A 475 target is reported but not verified by this site.Carry / Support / ControlBon (Purgatory)Tango (Star of Festivals)Aneko (Queen)Conflicting reportsStale checkCalculate this rate →
AJokerMythic
  • • Reported +5% Damage
  • • Reported -5% Cooldown
  • • Reported +5% Range
  • • Random per-wave stat modifiers

Per-wave modifiers are variable and should not be treated as a fixed performance guarantee.

0.4617%Community reported700A 700 target is reported but not verified by this site.Carry / AoENoroto (Linked)Community reportedStale checkCalculate this rate →
AAceLegendary
  • • Reported +10% Damage
  • • Reported -5% Cooldown
  • • Reported +10% Range

A general-purpose stopping point rather than a best-in-slot claim for every unit.

1.8%Community reportedUnknownNo trait-specific pity is published in the checked sources.Carry / BeginnerItsodaItsugo (Dangai)Community reportedStale checkCalculate this rate →
ANimbleLegendary
  • • Reported -20% Cooldown

Useful for units whose attacks or effects scale with attack frequency.

1.665%Community reportedUnknownNo trait-specific pity is published in the checked sources.Carry / ControlTango (Star of Festivals)Community reportedStale checkCalculate this rate →
Before rerolling

Choose a stop rule

  1. 1. Name the exact job the trait must improve.
  2. 2. Confirm the current effect and rate in the live game if available.
  3. 3. Decide the maximum rerolls or resource budget before starting.
  4. 4. Calculate both the at-least-one-hit chance and zero-hit risk.
  5. 5. Stop at the limit; a losing streak is not proof that the next independent roll will hit.
Source conflicts

Do not hide the disagreement

Decay and Ascendant have different pity targets across the two checked trait references. Rupture, Decay and Stride also have effect-detail differences. Use the live trait panel for spending decisions.

FAQ

Anime Origins trait questions

What is the best Anime Origins trait?

Immortal is the strongest general high-roll in current comparisons, while Overseer and Rupture are powerful damage options. Hustler is a specialist target for farm units such as Bluma.

Are the listed trait odds official?

No. Every numeric rate is explicitly community-reported. Some specific rates are derived from a reported rarity rate and pool share, so the live in-game index remains authoritative.

Does Anime Origins have trait pity?

Current guides report trait-specific targets for several rare traits, but this site has not verified the counters. Decay and Ascendant pity values conflict across current sources.

Should I reroll a good general trait?

Only after defining a better target, rate and stop budget. A useful A-tier trait can be a better stopping point than chasing a tiny reported chance without enough rerolls.

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