Ground + air
Make sure the stage's target types can be attacked. Unknown targeting should stay unknown until checked.
Learn how ground, air, economy, AoE, boss, and support coverage work together, then test your six-slot Anime Origins lineup in the team builder.
Start with target coverage and a reliable opening. Add economy, area damage and boss pressure, then use support or control where the team fails. Story, Infinite and Raids change the priority of those same jobs.
This Anime Origins team building guide explains targeting, economy, AoE, boss and support/control tags, then embeds the same disclosed six-slot mode and role scoring contract used by the full Team Builder.
Make sure the stage's target types can be attacked. Unknown targeting should stay unknown until checked.
Fund important upgrades without allowing early waves to pass.
Control grouped enemies so single-target placements are not overwhelmed.
Concentrate pressure on tougher targets and Raid objectives.
Amplify strong placements or buy time at the actual failure point.
Use all six slots when useful, but do not fill a slot with a duplicate job by habit.
The embedded builder uses the same visible weights as the main tool. Unit names and role tags come only from you.
Live coverage check
Use only what you can confirm in-game. The score measures role coverage, not unit power.
No universal lineup is supported by current data. The useful team depends on mode, owned units and the job you are missing.
The site's checklist treats two tags as full structural coverage, but that is planning guidance rather than an official game rule.
Yes. Mark every role you can actually observe in the current game.
No. Placement, upgrades, stage mechanics and unit strength still matter.