Ground + air
Make sure the stage's target types can be attacked. Unknown targeting should stay unknown until checked.
Learn how ground, air, economy, AoE, boss, and support coverage work together, then test your six-slot Anime Origins lineup in the team builder.
Start with target coverage and a reliable opening. Add economy, area damage and boss pressure, then use support or control where the team fails. Story, Infinite and Raids change the priority of those same jobs.
This guide explains targeting, economy, AoE, boss and support/control decisions. The full interactive builder stays on one dedicated page so saved and shared lineups have a single home.
Make sure the stage's target types can be attacked. Unknown targeting should stay unknown until checked.
Fund important upgrades without allowing early waves to pass.
Control grouped enemies so single-target placements are not overwhelmed.
Concentrate pressure on tougher targets and Raid objectives.
Amplify strong placements or buy time at the actual failure point.
Use all six slots when useful, but do not fill a slot with a duplicate job by habit.
The dedicated tool searches the shared unit database, auto-fills source-labelled roles, preserves manual overrides, and checks the six coverage categories.
Open the six-slot Team Builder, choose a mode, search units or aliases, and use the duplicate and missing-role hints to make one deliberate change.
Open the full Team BuilderNo universal lineup is supported by current data. The useful team depends on mode, owned units and the job you are missing.
The site's checklist treats two tags as full structural coverage, but that is planning guidance rather than an official game rule.
Yes. Mark every role you can actually observe in the current game.
No. Placement, upgrades, stage mechanics and unit strength still matter.